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1. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
-- begin irony Excellent move! Did you know that me (and probably others as well) turned their back on manufacturing and co. due to the excellent ideas of teams? And now you remove them again. Well, done! -- end irony Another nail in the coffin
- by Vanessa Vansen - at 2014.12.17 15:32:52
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2. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
At least the reprocessing implant (slot 8) does not compete with the already competing ore mining and ice harvesting implants (slot 10). The numbers ... consider this? Station Equipment 50% Refining 5 Refining Efficiency 5 Ore Processing 4 No imp...
- by Vanessa Vansen - at 2014.03.20 21:52:00
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3. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
MTU Feature Request: It would be great to be able to override the tractor of the MTU with the local tractor of the ship. Description: MTU pulls a wreck/can (e.g. from out of local tractor range). Once you activate the local tractor for said wreck...
- by Vanessa Vansen - at 2014.03.09 08:34:00
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4. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Not yet closed ... stay alive my little baby
- by Vanessa Vansen - at 2013.05.15 20:38:00
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5. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
up Time to say hello again
- by Vanessa Vansen - at 2013.03.19 18:55:00
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6. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
space winnebago! and more yes, please do something!
- by Vanessa Vansen - at 2013.01.17 16:35:00
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7. Sticky:Dev blog: CSM meeting minutes are out - in EVE Information Portal [original thread]
Alright, I just rushed through the minutes scanning for "POS" I'm sorry but I can't keeping myself from sharing an idea: Let's assume that CCP intends to start changing the way POSes work (would fit other subjects as well but not all). E.g. let'...
- by Vanessa Vansen - at 2013.01.16 23:14:00
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8. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: Some of your ideas are interesting but I have some concerns about making space too small. The easier it is to haul your digital life around the smaller space becomes. Some inconvenience is a good thing. True about that...
- by Vanessa Vansen - at 2012.12.28 14:43:00
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9. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
looking for your own space winnabago ... x up here to tell CCP what you're looking for
- by Vanessa Vansen - at 2012.12.26 18:53:00
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10. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=2237763#post2237763 Quote: First, a minor change in game play: Let anchoring be available for any kind of ship. maybe with increasing anchoring time depending on hull size, e.g frigate ...
- by Vanessa Vansen - at 2012.11.28 22:07:00
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11. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
First, a minor change in game play: Let anchoring be available for any kind of ship. maybe with increasing anchoring time depending on hull size, e.g frigate & destroyer - 1 minute, cruiser & BC - 2 minutes, BS - 3 minutes, (non-super) cap...
- by Vanessa Vansen - at 2012.11.28 22:06:00
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12. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: The fundamental basis here is that to play extensively in space that you don't control you need one of two options: 1. A ship that is capable of truly extended independent operations. 2. A mobile base that you can fly away ...
- by Vanessa Vansen - at 2012.10.13 09:51:00
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13. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Drago Misharie wrote: I think you are really on to something, CCP should listen. We do need to have a supported nomadic play style. It is really a struggle at times because it seems like the entire universe is fighting you. A dev saying hel...
- by Vanessa Vansen - at 2012.10.11 19:59:00
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14. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Some ideas are also collected in the following thread How to improve a nomadic lifestyle
- by Vanessa Vansen - at 2012.10.07 07:14:00
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15. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Yes, I'm hoping that CCP will take that into account when re-working the POS: Being able to scale it from single person to alliance level. From my point of view, homeworld offers some good ideas. I mentioned that already a few times An Orca...
- by Vanessa Vansen - at 2012.10.02 21:26:00
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16. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: mobile poses would go a long way to it. yes, I hope that it does get implemented in an interesting way! Say a POS ship, similar to freighters & jump freighters. It would also be fun to be able to activate them w...
- by Vanessa Vansen - at 2012.09.01 16:57:00
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17. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Che Biko wrote: I'm OK with the new the designs, but the way they were implemented on the old models is just plain fugly. I know, this is mostly a rp thing again, but if you had designed these ships from scratch, you would not have done it lik...
- by Vanessa Vansen - at 2012.08.25 21:03:00
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18. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
bumb
- by Vanessa Vansen - at 2012.08.25 20:59:00
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19. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
---begin hijack--- Why couldn't you just come up with a similar thread for mining barges / exhumers change as it was announced? ... In other words you came up with a decent change instead of a good one. ---end hijack---
- by Vanessa Vansen - at 2012.08.13 20:33:00
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20. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Jagoff Haverford wrote: Ruareve wrote: [[Statistics - All five] Effective HP: 9,145 (Eve: 7,608) Tank Ability: 21.90 DPS Shield Resists - EM: 37.50%, Ex: 65.00%, Ki: 62.50%, Th: 50.00% Armor Resists - EM: 60.00%, Ex: 10.00%, Ki: 25.00%, Th:...
- by Vanessa Vansen - at 2012.08.05 17:13:00
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